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The pixel stuff got approved and quick to make. Now it was the time for the vectorial stuff
Bam. Got it approved. It wasn’t as they had much to change as time was short.
I also had time to make some composition exercises, because I already wasn’t gonna sleep, so why not?
Anyways, as I said, it was a hit or miss thing. And it missed. Never heard back from them. But at least got my cash.
Every detail of this game is inspired on the real menstrual process and the actual female reproductive system, with the clear objective to normalize the periods and female hygiene products, to break the taboo around them and to actually make a health process a fun place to look around, to learn and to have a great time playing.
Never used on the campaign, but at least got paid.
All the rest of the illustrations were made by yours truly, as the creative director ( and fellow illustrator and artist Nacho Tamez) deemed me as the original conceiver of the first renders and thought me more in touch with the original concept. And so, here are my humble doodles:
I even made the guidelines
Alas, the client quickly demanded something new, and so I was commissioned to work on some other executions, these ones leaning more on the typical mexican food stall decoration
The book publisher required all illustrators to use a determined Pantone to color the illustration, alas, it was this cheerful, expresive and lovely orange.
Somebody made the logo, not me. Don’t know his name, but bless the author. It’s a nice trendy logo, ain’t it?
A nice T-shirt design that also could have been a nice skateboard.
A little literal visual gag here, although I didn’t worry at the time as I was a skateboarder as well, so I saw no problem with this.
Yep. let’s make a deal, shall we?